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Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
ÇнÀÀÚÀÇ ÁÖÀÇÁýÁßÀ» À¯µµÇÏ´Â ¸ð¹ÙÀÏ ¾ÖÇø®ÄÉÀÌ¼Ç ÇÁ·ÎÅäŸÀÔ °³¹ß |
¿µ¹®Á¦¸ñ(English Title) |
Development of Mobile Application Prototype Inducing Learner¡¯s Attention |
ÀúÀÚ(Author) |
Kyoung Eui Roh
Chan Haeng Lee
Ji Su Park
Jin Gon Shon
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¿ø¹®¼ö·Ïó(Citation) |
VOL 11 NO. 09 PP. 0391 ~ 0398 (2022. 09) |
Çѱ۳»¿ë (Korean Abstract) |
ºñ´ë¸é ¼ö¾÷ÀÌ Áö¼ÓµÇ¸é¼ ÇнÀÀÚÀÇ ÁÖÀÇÁýÁß¿¡ °üÇÑ ³íÀÇ°¡ °è¼ÓµÇ°í ÀÖ´Ù. ´ë¸é¼ö¾÷À̳ª ºñ´ë¸é ¼ö¾÷¿¡ »ó°ü¾øÀÌ ÇнÀ È¿°ú¸¦ ³ôÀ̱â À§Çؼ´Â ÇнÀÀÚÀÇ ÁÖÀÇÁýÁßÀÌ Áß¿äÇÏ´Ù. º» ¿¬±¸¿¡¼´Â ÇнÀÀÚÀÇ ÁÖÀÇÁýÁß¿¡ ¿µÇâÀ» ÁÖ´Â ¿äÀÎ Áß ÇϳªÀÎ ÇнÀÀÚ °¨Á¤À» °í·ÁÇÏ¿© ÇнÀÀÚÀÇ ÁÖÀÇÁýÁßÀ» À¯µµÇÏ´Â ¸ð¹ÙÀÏ ¾ÖÇø®ÄÉÀÌ¼Ç ÇÁ·ÎÅäŸÀÔÀ» °³¹ßÇÑ´Ù. ÇнÀÀÚ°¡ ¾ÖÇø®ÄÉÀ̼ǿ¡ Ç¥½ÃµÈ 4°¡Áö °¨Á¤ Áß Çϳª¸¦ ¼±ÅÃÇÏ¸é ¼±ÅÃÇÑ °¨Á¤°ú ¿¬°üµÈ ÇнÀÀÚÀÇ ÁÖÀÇÁýÁßÀ» À¯µµÇÏ´Â È°µ¿À» º¸¿©ÁØ´Ù. °³¹ßÇÑ ¾ÖÇø®ÄÉÀ̼ÇÀÇ »ç¿ë¼ºÀ» Æò°¡Çϱâ À§ÇØ Áßᄋ°íµîÇлý 32¸íÀ» ´ë»óÀ¸·Î ¾ÖÇø®ÄÉÀ̼ÇÀ» ½ÇÇàÇÏ°Ô ÇÑ ÈÄ ¸®Ä¿Æ® 5Á¡ ôµµ ¼³¹®À» ÁøÇàÇÑ´Ù. ¡®³ª´Â ÁýÁß·ÂÀÌ »ý±ä´Ù¡¯¿Í ¡®³ª´Â ½É¸®Àû ¾ÈÁ¤°¨ÀÌ µç´Ù¡¯´Â ¹®Ç×ÀÇ Á¡¼ö´Â °¢ 3.56Á¡, ¡®³ª´Â Àâ³äÀÌ »ç¶óÁø´Ù¡¯´Â ¹®Ç×ÀÇ Á¡¼ö´Â 3.6Á¡ÀÇ °á°ú¸¦ º¸ÀÓÀ¸·Î½á º» ¿¬±¸¿¡¼ °³¹ßÇÑ ¾ÖÇø®ÄÉÀ̼ÇÀÌ ÇнÀÀÚÀÇ ÁÖÀÇÁýÁßÀ» À¯µµÇÒ °¡´É¼ºÀÌ ÀÖ´Ù´Â °ÍÀ» º¸¿©ÁØ´Ù. |
¿µ¹®³»¿ë (English Abstract) |
As non face-to-face classes carry on discussion about learner¡¯s attention continues. To improve learning effect learner¡¯s attention is important whether non face-to-face classes or face-to-face classes. In this study a mobile application prototype inducing learner attention is developed taking account of learner emotion that is one of the factors affecting learner attention. When learner selects one of the four emotions displayed in the application, it shows the activity inducing the learner¡¯s attention related to the selected emotion. In order to evaluate the usability of the developed application, 32 middle and high school students are asked to run the application and then conduct a survey using 5 point Likert scale. The survey result indicates that there is a possibility that the developed application in this study induces learner attention as showing that the result point of ¡®I can pay attention¡¯ and ¡®I feel psychological stable¡¯ is respectively 3.56 and the result point of ¡®I feel useless thought disappear¡¯ is 3.6. |
Å°¿öµå(Keyword) |
Learner¡¯s Attention
Learning Effect
earner¡¯s Emotion
Non face-to-face class
Application
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